Temporalis
First-person survival on a strange island where spells are composed from modular spell components.
The player explores a small area to find spell components that allow them to reach the hidden area that ends the game.
Overview
RoleGameplay & Systems Programmer
TechUnity (C#), Blender
StatusComplete
Highlights
- Modular spell component and casting framework
- Event system, movement, input, inventory
Challenges & Solutions
- Scope: The final scope was significantly reduced from the original scope.
- Extensibility: Interfaces, polymorphism, reflection, records, overrides.