Temporalis
First-person puzzle-survival on a strange island where spells are composed from modular spell components.
Current prototype focuses on an extensible casting framework plus core movement, input, events, and inventory.
Overview
RoleGameplay & Systems Programmer
TechUnity (C#), Blender
StatusWork-in-progress
Highlights
- Modular spell component and casting framework
- Event system, movement, input, inventory
Challenges & Solutions
- Inventory: First implementation built from first principles.
- Extensibility: Interfaces, polymorphism, reflection, records, overrides.