
Course project
Temporalis
Course project at Cal Poly Pomona: first-person survival where spells are built from pieces you find.
Gameplay programmer · Cal Poly Pomona Game Development course · Complete
First-person survival on a strange island where spells are composed from modular pieces. A small group project from the Game Development course at Cal Poly Pomona.
Scope was cut hard before ship. The lasting takeaway was building spells from parts instead of a tall family tree of spell types.
The work
Survive a strange island by building spells from pieces you find.
- A course project that had to ship small — the island and the spell idea still show.
How it was built
- Modular spell components assembled at runtime (composition over inheritance).
- Event system, movement, input, and inventory.
- Unity (C#) and Blender.
The hard parts
Scope
Final scope was cut significantly from the original plan.
Architecture
Interfaces, composition, and data-driven components instead of a spell inheritance tree.