Temporalis

First-person survival on a strange island where spells are composed from modular spell components.

The player explores a small area to find spell components that allow them to reach the hidden area that ends the game.

Overview

RoleGameplay & Systems Programmer
TechUnity (C#), Blender
StatusComplete

Highlights

  • Modular spell component and casting framework
  • Event system, movement, input, inventory

Challenges & Solutions

  • Scope: The final scope was significantly reduced from the original scope.
  • Extensibility: Interfaces, polymorphism, reflection, records, overrides.