Temporalis

First-person puzzle-survival on a strange island where spells are composed from modular spell components.

Current prototype focuses on an extensible casting framework plus core movement, input, events, and inventory.

Overview

RoleGameplay & Systems Programmer
TechUnity (C#), Blender
StatusWork-in-progress

Highlights

  • Modular spell component and casting framework
  • Event system, movement, input, inventory

Challenges & Solutions

  • Inventory: First implementation built from first principles.
  • Extensibility: Interfaces, polymorphism, reflection, records, overrides.