Temporalis Terrain Prototype

Course project

Temporalis

Course project at Cal Poly Pomona: first-person survival where spells are built from pieces you find.

Gameplay programmer · Cal Poly Pomona Game Development course · Complete

First-person survival on a strange island where spells are composed from modular pieces. A small group project from the Game Development course at Cal Poly Pomona.

Scope was cut hard before ship. The lasting takeaway was building spells from parts instead of a tall family tree of spell types.

The work

Survive a strange island by building spells from pieces you find.

  • A course project that had to ship small — the island and the spell idea still show.

How it was built

  • Modular spell components assembled at runtime (composition over inheritance).
  • Event system, movement, input, and inventory.
  • Unity (C#) and Blender.

The hard parts

Scope

Final scope was cut significantly from the original plan.

Architecture

Interfaces, composition, and data-driven components instead of a spell inheritance tree.