Collider Events
Event-based wrappers for 3D and 2D physics callbacks
Thin components that expose Unity collision and trigger callbacks as C# events. Makes it easy to listen for physics interactions without subclassing MonoBehaviour everywhere.
Event-based wrappers for 3D and 2D physics callbacks
Thin components that expose Unity collision and trigger callbacks as C# events. Makes it easy to listen for physics interactions without subclassing MonoBehaviour everywhere.