Playing
Ease Out
Leaves fast, lands soft.
EaseOut(start, end, t, power: 2)
Compare
How it was built
Static helpers on MovementEquations. Each curve maps a 0–1 time to a value, then LerpUnclamped carries floats and Vector2/3/4 so overshoot is not clipped. Ease In, Out, and In-Out take a power. Back and Up takes a backFactor; Up and Back takes an upFactor — the default is 0 (smoothstep); the stage uses 1 so the overshoot reads.
The hard parts
Mathf.Lerp clamps past 0 and 1, which would hide the two extra curves. These helpers use LerpUnclamped so Up and Back can overshoot and Back and Up can pull behind the start. Linear is not a MovementEquations method — it is just lerp, drawn as a ghost so you can see the deviation.